βš’οΈRefinement

These are the tables and chances of refinements with chances of breaking as well.

βš’οΈ Refinement Success & Break Chance Tables

Below are the refinement stages along with their success, failure, and break chances.


🎨 Legend for Table Colors / Icons

Color / Symbol
Meaning
Notes

🟨 Yellow

Standard Weapon Refinement Material

β€’ Weapon Level 1 β†’ Phracon β€’ Weapon Level 2 β†’ Emveretarcon

πŸŸͺ Purple

Enriched Elunium

β€’ Used for safer armor refinement with higher success rates β€’ Lower chance of breaking compared to normal Elunium


πŸ—‘οΈ Refine Table for Weapon Level 1

LVL
Cost
Chance
Breaking Chance
Chance
Breaking Chance

1

5,000z

95%

5%

100%

0%

2

5,000z

90%

10%

100%

0%

3

8,000z

85%

15%

100%

0%

4

8,000z

80%

20%

100%

0%

5

10,000z

70%

25%

90%

20%

6

10,000z

60%

30%

80%

30%

7

10,000z

40%

50%

70%

40%

8

15,000z

30%

60%

60%

60%

9

15,000z

20%

70%

50%

70%

10

15,000z

15%

100%

40%

90%

πŸ—‘οΈ Refine Table for Weapon Level 2

LVL
Cost
Chance
Breaking Chance
Chance
Breaking Chance

1

5,000z

90%

5%

100%

0%

2

5,000z

85%

10%

100%

0%

3

8,000z

80%

15%

100%

0%

4

8,000z

70%

20%

100%

0%

5

10,000z

60%

25%

90%

20%

6

10,000z

40%

30%

70%

30%

7

15,000z

40%

50%

50%

40%

8

15,000z

30%

60%

50%

60%

9

20,000z

20%

70%

40%

70%

10

20,000z

10%

100%

30%

80%

πŸ—‘οΈ Refine Table for Weapon Level 3

LVL
Cost
Chance
Breaking Chance
Chance
Breaking Chance

1

10,000z

85%

10%

100%

0%

2

10,000z

80%

15%

100%

0%

3

15,000z

70%

20%

85%

10%

4

15,000z

60%

25%

80%

15%

5

20,000z

40%

30%

70%

20%

6

20,000z

30%

50%

60%

25%

7

20,000z

30%

60%

40%

50%

8

25,000z

20%

70%

40%

70%

9

25,000z

10%

90%

30%

80%

10

25,000z

9%

100%

20%

90%

πŸ—‘οΈ Refine Table for Weapon Level 4

LVL
Cost
Chance
Breaking Chance
Chance
Breaking Chance

1

10,000z

80%

5%

100%

0%

2

10,000z

70%

15%

100%

0%

3

15,000z

60%

25%

80%

10%

4

15,000z

40%

40%

70%

15%

5

20,000z

40%

60%

60%

20%

6

20,000z

30%

70%

40%

25%

7

20,000z

20%

80%

40%

50%

8

25,000z

10%

90%

30%

70%

9

25,000z

9%

100%

20%

80%

10

25,000z

5%

100%

10%

90%

πŸ›‘οΈ Refine Table for Armor

LVL
Cost
Chance
Breaking Chance
Chance
Breaking Chance

1

10,000z

80%

5%

100%

0%

2

10,000z

70%

15%

100%

0%

3

15,000z

60%

25%

80%

10%

4

20,000z

40%

40%

70%

15%

5

30,000z

40%

60%

60%

20%

6

30,000z

30%

70%

40%

25%

7

30,000z

20%

80%

40%

50%

8

30,000z

10%

90%

30%

70%

9

40,000z

9%

100%

20%

80%

10

40,000z

5%

100%

10%

90%

πŸ›‘οΈ Refine Table for Shadow Equips

LVL
Cost
Chance
Breaking Chance
Chance
Breaking Chance

1

10,000z

80%

5%

100%

0%

2

10,000z

70%

15%

100%

0%

3

15,000z

60%

25%

80%

10%

4

20,000z

40%

40%

70%

15%

5

30,000z

40%

60%

60%

20%

6

30,000z

30%

70%

40%

25%

7

30,000z

20%

80%

40%

50%

8

30,000z

10%

90%

30%

70%

9

40,000z

9%

100%

20%

80%

10

40,000z

5%

100%

10%

90%

πŸ—‘οΈ Refine Table for Shadow Weapon

LVL
Cost
Chance
Breaking Chance
Chance
Breaking Chance

1

10,000z

80%

5%

100%

0%

2

10,000z

70%

15%

100%

0%

3

15,000z

60%

25%

80%

10%

4

15,000z

40%

40%

70%

15%

5

20,000z

40%

60%

60%

20%

6

20,000z

30%

70%

40%

25%

7

20,000z

20%

80%

40%

50%

8

25,000z

10%

90%

30%

70%

9

25,000z

9%

100%

20%

80%

10

25,000z

5%

100%

10%

90%

πŸ”§ Special Note:

Armor Refinement Mechanics

Example: Armor Refine (Level 0 β†’ Level 1)

  • Success Rate: 80%

  • Failure (No Break): 15%

  • Failure with Break Chance: 5%

Explanation: If the refinement attempt fails, the armor still has an additional 5% chance of breaking. This break chance is applied after the initial failure (from the 80% success rate). In other words:

  • You first attempt the 80% success chance.

  • If it fails, the system will then calculate whether the armor breaks using the 5% break probability.

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